Alice "Daisy" Tonner (
hadnoright) wrote2022-11-07 04:45 am
hunt sense permissions
Daisy is an Avatar of the Hunt, which means a lot of things but in terms of interaction with others, the most important is it gives her a very heightened sense of smell that, as well as the obvious things, can also pick up on details like:
- If someone is non-human/a monster/left of human.
- What Fears someone has been touched and/or traumatised by in their life.
- What Fears someone may cause or act in service of.
- Other supernatural things you might find it fun for her to get a whiff of.
A list of the entities and examples of what they cover below. There's just about every kind of horror represented somewhere in here, so be warned for discussion of various upsetting topics. (You can also always message me to discuss and hash things out if you want to! If I didn't enjoy thinking about what Fears apply to characters, I wouldn't be playing Daisy like this.)
One of the most primal fears that is born first and foremost from animals, but still manifests in humans. The fear of being chased or hunted, of becoming prey. Manifests as predatory animals and monsters alike, animalistic instincts and traits, a strict sense of hierarchy between predator and prey, and through hunting of any kind (treasure hunting, for example). Humans affected by the Hunt, Hunters, develop a desire and even need to hunt monsters/humans/animals, and have described this as akin to an addiction. The hunt itself is the important part, with the kill being secondary. Hunters tend to be territorial, operating in pairs or small groups and being highly likely to turn on other Hunters. Dangerous and difficult to put down. Cops are commonly hunt-aligned.
Daisy herself is an Avatar of the Hunt.
Also called the Beholding or Ceaseless Watcher. The fear of being watched, stalked, followed, exposed, perceived, judged, of being forced to reveal your secrets. The fear of knowing but also the fear of not knowing, the obsessive need to seek out information/knowledge even if you know that what you find may ultimately destroy you. Manifests in the form of eyes, real and symbolic (e.g. eyes in paintings/illustrations, camera lenses, mirrors, etc). Its Avatars and servants often develop a deeper need to seek out more and more information, to Know more and observe more things.
Gerard Keay and Jonathan Sims, the Archivist, are associated with this entity.
Also called the Choke and Too Close I Cannot Breathe. At its core its the fear of being trapped or crushed under the weight of something, both literally and figuratively. Claustrophobia, being drowned, suffocated, crushed, buried alive, trapped by debt or in an untenable situation. Primarily manifests very literally, through caves, underground tunnels, heavy rain/flooding, experiences beneath the ocean, graves or being buried under soil, and enclosed spaces such as coffins. Less literal manifestations include debt, monetary or otherwise, or by other circumstances from which you feel you can't escape. Servants may develop an obsession with digging.
Daisy has been deeply marked by the Buried for both literal and metaphorical reasons.
Also called Filth and The Crawling Rot. The fear of corruption, disease, grime, filth, mold, and other things that provoke feelings of disgust, especially in relation to bodies and organic tissue. Manifests most frequently as bugs, decay and infection; germophobia and trypophobia are big with the Corruption, as are swarming masses of rot and filth that can come in the form of things like hoarding or hives of insects. Less literally the Corruption also dabbles in toxic love and cults, but the literal aspects tend to creep into this quickly. Victims may start to neglect hygiene, or they may become obsessed with cleaning. Avatars tend towards being carriers of disease or parasites who seek to spread it, sometimes claiming to feel loved by the thing that consumes them.
Also called The Forever Blind, or Mr. Pitch. In its simplest form, the Dark is the primal fear of the dark and what may be hidden within it, the things you cannot see and that are hiding from you. In some ways it connects to fears around truth and information, but in a way that places it in direct opposition to the Eye. Manifests as impenetrable, endless darkness, shadows and shadow monsters, blindness, coldness, and deep dark water. Light sources are often snuffed our or weakened when the Dark is somehow in control of a space. Heavily present in children, victims often have a childhood fear of the dark that's being brought back to the fore. Avatars will actively sabotage light sources and prefer to be in the dark, both literally and metaphorically. Had a large cult in the form of the People's Church of the Divine Host.
Also called the Lightless Flame, The Blackened Earth, or Asag. The fear of pain and loss, especially at its most senseless, and of burning and destruction. The Desolation manifests most strongly via heat and fire, in homes being burned down, but also in wax. It thrives on the destruction of potential, with its servants regularly destroying the lives of people with things to live for and the most to lose. They're often arsonists, who favour senseless violence for the pain it causes. Fully realised Avatars can be so hot to the touch that even briefly touching them can cause serious burns.
Also called Terminus, the End is the fear of death and specifically the inevitability of it. It's the fear that everything will end eventually and there's nothing that can be done to prevent it, no matter how hard you might try, and that what lays beyond is either terrible or doesn't exist at all. Manifests as things such as bones, graves, various forms of extant dead (skeletons, mummies, zombies, the Reaper), but frequently pops up with unique pieces of symbolism and has a deep connection to the world of dreams. Those touched by it tend to have had near-death experiences, or have died and only continued on as an Avatar, and can range from the most passive kind of Avatars to those actively killing others to prolong their own life. They're also often fairly emotionless or at least emotionally controlled people.
Also called Viscera. Another fear born primarily of animals, but much newer, as its specifically animals who are being bred for the use of their bodies in the industrialised meat industry. In humans it tends to come with the realisation that we're just animated meat and bones, but also in the form of various discomforts with body image. Manifests as meat, blood, bones, and slaughter-houses and butchers shops are frequent locations and imagery tied to the Flesh. In humans, it's connected to body horror and bodies that have been somehow twisted, or reshaped. Cannibalism would also come under this entity. Servants and Avatars tend to do very disconcerting things to people's bodies.
Also called The Forsaken, or The One Alone. The fear of isolation, of being alone and cut off/disconnected from the rest of society; the fear of being abandoned, or unwanted, or having no one in your life to rely on or reach out to. Manifests as large empty or abandoned spaces, crowds of faceless or not-quite-people, complete silence, living in the suburbs, isolated places, becoming lost, and fog. Servants of the Lonely tend to favour loneliness, isolating themselves from the world except when they need to feed, and victims are preyed on for their social anxieties and other such predispositions.
The fear of unmotivated, unpredictable, unavoidable violence and pain that could come from anywhere at any time, as well as the fear of the all-consuming nature of war. The Slaughter is seemingly at its strongest during times of war, with soldiers being uniquely affected and being common in its more ghost-like manifestations, but it appears in all forms of mass or random violence. Manifests uniquely within music, with victims and servants alike reporting hearing music or feeling as if they're marching to the beat of distant music. Victims are often driven "mad with Slaughter", causing a manic, indiscriminate violence. It's this indiscrimination that's the key to its separation from other violent fears, particularly the Hunt. Even its servants may recognise that they could be a victim at any time. Some have also said that the Slaughter makes their anger and urge to lash out feel justified.
Also called The Twisting Deceit or It Is Not What It Is. The fear of madness, that the world you know is wrong, that you're being lied to or gaslit, that you're losing your grip on reality. Hallucination and illusions are common tools of the Spiral, as is experiencing time distortion. Manifests as patterns, fractals, and naturally in the imagery of spirals. Strange, impossible architecture is another common feature, and is used by one notable creature or Avatar known as the Distortion that uses illusory doors and endless impossible hallways as a trap. Victims can easily become unwitting servants and servants enjoy mindgames.
Also called I Do Not Know You. This is the fear of the unknown, the uncanny and unfamiliar, particularly in the form of things that aren't quite human and provoke the feeling of the uncanny valley. Commonly manifests within things like mannequins, dolls, wax figures, (bad) taxidermy, clowns, automatons, masks; things that are tricking you into thinking they're human, or something else recognisable, but that you can tell aren't quite right. There's also a lot of theatre and circus imagery, tied to the idea of performances. Skinning people and replacing people via various means is a common Stranger trick. Most servants aren't really the person they started as, anymore.
Also called The Falling Titan, or Vertigo, this Fear is in direct opposition to the Buried. In its most literal sense its a fear of wide open spaces, specifically those with seemingly no limits like the sky, the ocean, or space; a fear of falling and heights and deep water; of things that are inconceivably large. More metaphorically, it's the fear of being ultimately insignificant, of your life and presence in the world being meaningless. Manifests as void-like spaces, vertigo and falling, something finite becoming infinite, monsters that are simply too large for you to conceptualise the entirety of. One known Avatar has taken the 'nothing matters (positive)' approach to the realisation of his insignificance, and tends to find a thrill in inflicting the Vast on others.
Also called The Mother of Puppets, The Spider. On one hand, this is the literal fear of Spiders, whilst on the other, it's the fear of being caught in the spider's web: being manipulated, not having free will, that you are being controlled by external forces, that you are trapped but unaware of your own imprisonment, that you're part of someone else's big plan. Manifests regularly as actual spiders and their webs, but also as puppets and puppet strings, sometimes film reels, and has ties to certain feelings around addiction. Servants are by nature manipulative, lie easily and believably, and come across as knowing more than they should.
Also called The Terrible Change or The Future Without Us, this Fear is thought to be relatively new if it really exists as a distinct entity at all. It's the fear of catastrophic change on a societal level, the destruction of humanity itself and its replacement by something else, of nature's destruction, all particularly when caused by humanity's own actions/mistakes. Manifests through technology like computers, radio, code; through things like plastics and trash and other man-made waste; in the form of radiation, pandemics, etc. Apocalyptic destruction, or the things that have the potential to cause it.
Feel free to tell me what she might get off your character, or if you'd rather she didn't pick up that your character is in some way supernatural or otherwise not totally normal human, or if you'd rather she can't pick up specific entities' scents. (If someone hasn't posted to this I'll either play it vague as if opted-out, or ask.)
- If someone is non-human/a monster/left of human.
- What Fears someone has been touched and/or traumatised by in their life.
- What Fears someone may cause or act in service of.
- Other supernatural things you might find it fun for her to get a whiff of.
A list of the entities and examples of what they cover below. There's just about every kind of horror represented somewhere in here, so be warned for discussion of various upsetting topics. (You can also always message me to discuss and hash things out if you want to! If I didn't enjoy thinking about what Fears apply to characters, I wouldn't be playing Daisy like this.)
The Hunt
One of the most primal fears that is born first and foremost from animals, but still manifests in humans. The fear of being chased or hunted, of becoming prey. Manifests as predatory animals and monsters alike, animalistic instincts and traits, a strict sense of hierarchy between predator and prey, and through hunting of any kind (treasure hunting, for example). Humans affected by the Hunt, Hunters, develop a desire and even need to hunt monsters/humans/animals, and have described this as akin to an addiction. The hunt itself is the important part, with the kill being secondary. Hunters tend to be territorial, operating in pairs or small groups and being highly likely to turn on other Hunters. Dangerous and difficult to put down. Cops are commonly hunt-aligned.
Daisy herself is an Avatar of the Hunt.
The Eye
Also called the Beholding or Ceaseless Watcher. The fear of being watched, stalked, followed, exposed, perceived, judged, of being forced to reveal your secrets. The fear of knowing but also the fear of not knowing, the obsessive need to seek out information/knowledge even if you know that what you find may ultimately destroy you. Manifests in the form of eyes, real and symbolic (e.g. eyes in paintings/illustrations, camera lenses, mirrors, etc). Its Avatars and servants often develop a deeper need to seek out more and more information, to Know more and observe more things.
Gerard Keay and Jonathan Sims, the Archivist, are associated with this entity.
The Buried
Also called the Choke and Too Close I Cannot Breathe. At its core its the fear of being trapped or crushed under the weight of something, both literally and figuratively. Claustrophobia, being drowned, suffocated, crushed, buried alive, trapped by debt or in an untenable situation. Primarily manifests very literally, through caves, underground tunnels, heavy rain/flooding, experiences beneath the ocean, graves or being buried under soil, and enclosed spaces such as coffins. Less literal manifestations include debt, monetary or otherwise, or by other circumstances from which you feel you can't escape. Servants may develop an obsession with digging.
Daisy has been deeply marked by the Buried for both literal and metaphorical reasons.
The Corruption
Also called Filth and The Crawling Rot. The fear of corruption, disease, grime, filth, mold, and other things that provoke feelings of disgust, especially in relation to bodies and organic tissue. Manifests most frequently as bugs, decay and infection; germophobia and trypophobia are big with the Corruption, as are swarming masses of rot and filth that can come in the form of things like hoarding or hives of insects. Less literally the Corruption also dabbles in toxic love and cults, but the literal aspects tend to creep into this quickly. Victims may start to neglect hygiene, or they may become obsessed with cleaning. Avatars tend towards being carriers of disease or parasites who seek to spread it, sometimes claiming to feel loved by the thing that consumes them.
The Dark
Also called The Forever Blind, or Mr. Pitch. In its simplest form, the Dark is the primal fear of the dark and what may be hidden within it, the things you cannot see and that are hiding from you. In some ways it connects to fears around truth and information, but in a way that places it in direct opposition to the Eye. Manifests as impenetrable, endless darkness, shadows and shadow monsters, blindness, coldness, and deep dark water. Light sources are often snuffed our or weakened when the Dark is somehow in control of a space. Heavily present in children, victims often have a childhood fear of the dark that's being brought back to the fore. Avatars will actively sabotage light sources and prefer to be in the dark, both literally and metaphorically. Had a large cult in the form of the People's Church of the Divine Host.
The Desolation
Also called the Lightless Flame, The Blackened Earth, or Asag. The fear of pain and loss, especially at its most senseless, and of burning and destruction. The Desolation manifests most strongly via heat and fire, in homes being burned down, but also in wax. It thrives on the destruction of potential, with its servants regularly destroying the lives of people with things to live for and the most to lose. They're often arsonists, who favour senseless violence for the pain it causes. Fully realised Avatars can be so hot to the touch that even briefly touching them can cause serious burns.
The End
Also called Terminus, the End is the fear of death and specifically the inevitability of it. It's the fear that everything will end eventually and there's nothing that can be done to prevent it, no matter how hard you might try, and that what lays beyond is either terrible or doesn't exist at all. Manifests as things such as bones, graves, various forms of extant dead (skeletons, mummies, zombies, the Reaper), but frequently pops up with unique pieces of symbolism and has a deep connection to the world of dreams. Those touched by it tend to have had near-death experiences, or have died and only continued on as an Avatar, and can range from the most passive kind of Avatars to those actively killing others to prolong their own life. They're also often fairly emotionless or at least emotionally controlled people.
The Flesh
Also called Viscera. Another fear born primarily of animals, but much newer, as its specifically animals who are being bred for the use of their bodies in the industrialised meat industry. In humans it tends to come with the realisation that we're just animated meat and bones, but also in the form of various discomforts with body image. Manifests as meat, blood, bones, and slaughter-houses and butchers shops are frequent locations and imagery tied to the Flesh. In humans, it's connected to body horror and bodies that have been somehow twisted, or reshaped. Cannibalism would also come under this entity. Servants and Avatars tend to do very disconcerting things to people's bodies.
The Lonely
Also called The Forsaken, or The One Alone. The fear of isolation, of being alone and cut off/disconnected from the rest of society; the fear of being abandoned, or unwanted, or having no one in your life to rely on or reach out to. Manifests as large empty or abandoned spaces, crowds of faceless or not-quite-people, complete silence, living in the suburbs, isolated places, becoming lost, and fog. Servants of the Lonely tend to favour loneliness, isolating themselves from the world except when they need to feed, and victims are preyed on for their social anxieties and other such predispositions.
The Slaughter
The fear of unmotivated, unpredictable, unavoidable violence and pain that could come from anywhere at any time, as well as the fear of the all-consuming nature of war. The Slaughter is seemingly at its strongest during times of war, with soldiers being uniquely affected and being common in its more ghost-like manifestations, but it appears in all forms of mass or random violence. Manifests uniquely within music, with victims and servants alike reporting hearing music or feeling as if they're marching to the beat of distant music. Victims are often driven "mad with Slaughter", causing a manic, indiscriminate violence. It's this indiscrimination that's the key to its separation from other violent fears, particularly the Hunt. Even its servants may recognise that they could be a victim at any time. Some have also said that the Slaughter makes their anger and urge to lash out feel justified.
The Spiral
Also called The Twisting Deceit or It Is Not What It Is. The fear of madness, that the world you know is wrong, that you're being lied to or gaslit, that you're losing your grip on reality. Hallucination and illusions are common tools of the Spiral, as is experiencing time distortion. Manifests as patterns, fractals, and naturally in the imagery of spirals. Strange, impossible architecture is another common feature, and is used by one notable creature or Avatar known as the Distortion that uses illusory doors and endless impossible hallways as a trap. Victims can easily become unwitting servants and servants enjoy mindgames.
The Stranger
Also called I Do Not Know You. This is the fear of the unknown, the uncanny and unfamiliar, particularly in the form of things that aren't quite human and provoke the feeling of the uncanny valley. Commonly manifests within things like mannequins, dolls, wax figures, (bad) taxidermy, clowns, automatons, masks; things that are tricking you into thinking they're human, or something else recognisable, but that you can tell aren't quite right. There's also a lot of theatre and circus imagery, tied to the idea of performances. Skinning people and replacing people via various means is a common Stranger trick. Most servants aren't really the person they started as, anymore.
The Vast
Also called The Falling Titan, or Vertigo, this Fear is in direct opposition to the Buried. In its most literal sense its a fear of wide open spaces, specifically those with seemingly no limits like the sky, the ocean, or space; a fear of falling and heights and deep water; of things that are inconceivably large. More metaphorically, it's the fear of being ultimately insignificant, of your life and presence in the world being meaningless. Manifests as void-like spaces, vertigo and falling, something finite becoming infinite, monsters that are simply too large for you to conceptualise the entirety of. One known Avatar has taken the 'nothing matters (positive)' approach to the realisation of his insignificance, and tends to find a thrill in inflicting the Vast on others.
The Web
Also called The Mother of Puppets, The Spider. On one hand, this is the literal fear of Spiders, whilst on the other, it's the fear of being caught in the spider's web: being manipulated, not having free will, that you are being controlled by external forces, that you are trapped but unaware of your own imprisonment, that you're part of someone else's big plan. Manifests regularly as actual spiders and their webs, but also as puppets and puppet strings, sometimes film reels, and has ties to certain feelings around addiction. Servants are by nature manipulative, lie easily and believably, and come across as knowing more than they should.
The Extinction
Also called The Terrible Change or The Future Without Us, this Fear is thought to be relatively new if it really exists as a distinct entity at all. It's the fear of catastrophic change on a societal level, the destruction of humanity itself and its replacement by something else, of nature's destruction, all particularly when caused by humanity's own actions/mistakes. Manifests through technology like computers, radio, code; through things like plastics and trash and other man-made waste; in the form of radiation, pandemics, etc. Apocalyptic destruction, or the things that have the potential to cause it.
Feel free to tell me what she might get off your character, or if you'd rather she didn't pick up that your character is in some way supernatural or otherwise not totally normal human, or if you'd rather she can't pick up specific entities' scents. (If someone hasn't posted to this I'll either play it vague as if opted-out, or ask.)

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editing to add entities: probably hunt (general bullying behavior + he was killed by a serial killer) with a bit of end (the whole ghost thing)
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Spiral/Lonely this guy up!!!!! potentially some flickers of the End in there too from his repeated suicides?
re: CRAU, I want to keep it a little bit ambiguous whether he's Human With Some Extra or A Little Less Human Now, or something Besides entirely. Worth noting that a moon goddess is what afflicted most of the CRAU changes on him.
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AND IVE BEEN INFORMED probably also big The Extinction vibes, milder The Slaughter vibes
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- only 35% cloned human tissue
- Slaughter-botter
- also a little Eye Spy-ish
- Eats lots of dinosaur nuggies
Bash
- coffee, tobacco and The End
- But also a bit The Dark, as Darkness is one of his purviews, too
- Sometimes the coffee and tobacco are real coffee and tobacco and sometimes they're like Erin's gunpowder, and they're the ideas of coffee and tobacco
Undine
- 100% watery tart
- "it's that old recurring dream where you're drowning"
- Water-as-Buried, not Water-as-Vast, usually.
Johnny
- perfectly normal human
- I mean, maybe a whiff of Lonely due to what happened with the Note, but that's kinda rubbing off.
- those scissors he carries, though.
-- those scissors smell LOUDLY of both the Slaughter and the End. They are an Artifact of Big Fucking Power and they are SCARY. Like, we're talking it'd be hella easy to use them as the focus of a bloody fucking ritual. They should not be out and about in mortal hands.
--- ah, didn't those scissors play a loud part in killing Daisy? Perhaps it isn't so surprising, now.
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- Left of human in the 'human ancestry but not purely human' sense.
- Green tea, ink, high quality paper
- Bit of Web-ish influence to him. What do puppet strings smell like?
- While his magic items aren't inherently Avatar-flavored, his glasses sometimes feel tied into the Webby thing, especially when he pushes them up and they glint like an anime villain.
- Any contract he writes has much bigger Web feels, like...
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In addition to the scents of her Mantle, the faint scent of gold can be found, dug deep enough into Erin's skin to never quite get out.
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Rancid sea water and bloated corpse stink. Death. Definite notes of the End here due to her being mcfucking undead.
Ossie:
Walking red flags due to not smelling mammalian. Nostalgic flowers and wood polish. Vibes very strongly to the Stranger and potentially also Spiral or Web. Go nuts.
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John Crichton: Human but with something else added into the mix, something alien. He smells like paranoia, stardust, and under that, a cosmic knowledge no one should have. (whiffs of Arthur too because they are with each other all the time.)
Max Maximum: Smells like prey. He's human, he favors cinnamon spice cologne, but under that is a scent of being marked by the undead. His vampire master has imprinted on him.
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Also he has major Spiral vibes. Like, to the point where if circumstances had gone just a little bit differently for him (and he was in Daisy's world), he could've become an avatar.
Also also, because he spends so much time with Bash, there's probably traces of coffee, tobacco, and The End.
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He probably does carry some touch of Entities, just given his general everything, but I'm not sure which ones. Desolation?? Web??
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When he's transformed into a cat or panther he smells exactly like a textbook example of said animal. Like, weirdly so.
He also hugs close to the Eye, with a bit of the Stranger rubbing off from Ossie, and potentially a bit of Spiral and Web. Whatever vibes
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Supernatural smells: Was marked by the Slaughter the moment they rolled off the assembly line, with notes of the Web for the control the omnium had over its troops and maybe the Extinction for its apparent goal of wiping out humanity and/or the mass termination of military omnics like Bastion by the humans post-war.
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On a more mundane level, he's Crichton's roommate and they've been getting very close, so it's probable there's some shared smell there.
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I can see her invoking the fear of The Desolation, The End, and the Extinction in others. (This last one is big because she's 'destined' to become the avatar of the Goddess of Destruction. [Spoiler for her canon, she doesn't]).
As for the one she feels, The Web for sure. (Due to said Goddess of Destruction)
She might smell faintly of flames, ice and blood.
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Entities major The Desolation vibes, also The Dark to lesser extent.
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He mostly smells like soap and Human Guy with not much in the way of scented cosmetics (he doesn't use mousse or gel in his hair, his hair just does that), plus maybe some chemicals he's scrounged up aboard the ship.
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Normal human, maybe something chemical at the edge of his scent with how GMO he is lol. If he has a plasmid active, that's probably smellable too. If he was touched by any fear entity it'd be the web but he sort of resolved that before ending up on the boat, so he probably doesn't have a strong ping one way or the other.
heheh cobwebsApril
BIG STRANGER ENERGY
April is doing their best to be unnoticeable especially around something like Daisy, which ironically could make them more noticeable-
My usual rule with April and animal senses like smelling and so on is that April smells like what you'd expect, so if you think/assume April is human, they smell like a very generic human smell, but if you're not assuming or expecting anything about them, they smell like a freshly printed or developed photo. By that logic, I think the 'they smell what you assume they smell like' would apply to assuming they're non-human, whether that produces the same photo scent or something else can be up to you.
'Cause like, I imagine hunt senses pinging April's status would allow for a skip direction to the true scent.
In any case! Big Stranger energy, maybe garnish of Spiral with all the gaslighting their face-blindness and anonymity causes.
John
my usual answer for how John smells:
A mix of normal human, flesh, but only what would come off an arm and a leg. His body smells faintly human, but he also has the slight smell of hot metal, like someone heated up brass in the room before you showed up, or like you've been touching something brassy and it's worn off on you.
Entity wise, as Caz has put it for Arthur, Spiral and dash of Stranger, notes of Vast for lingering cosmic apathy and awareness, possibly the Lonely as that's what he's actually afraid of.
this feels like a lot but the guy was deep into cosmic god bullshit so he's had fingers in a lot of pies and uh, he's not human really (but he's working on it)
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As discussed before, she has vibes of the Web (victim) and the Flesh (WHOO boy)
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When he's agitated or when his Crest triggers (the two tend to go together), though, he 'smells' distinctly inhuman. Your call how the 'dragon' bit manifests, but the Slaughter influence gets much stronger, as well as a thick odor of ozone, burnt blood, and electrical smoke.
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As for Fears vibes he might give off: If she ever sees/hears him use his Persona Cho9rds he might give off some Stranger vibes with how he can use them to alter his voice but that's the closest I can think of.
I'm a huge MAG fan so I am always down for some Daisy interactions!
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Voyager, on the other hand! Does not smell human whatsoever! Underneath an ozone-like impression of the magical energy that comprises his person, there's the distinct scent of heated metal and acrid traces of stardust. Also, he is pretty likely carrying hella vibes of the Vast! With perhaps some accents of the Eye around the edges too, for good measure.
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Surface level, Wayne smells a lot like playdough, especially in a heightened emotional state or when his flesh has softened as a result of intense stress. Digging a little deeper:
-The Desolation, distinct and overlaying everything else as a result of trauma very close to the point in his timeline when he was moved to boat.
-The Spiral, also deeply, extremely tied to the aforementioned trauma
-The Flesh, subtler, a result of the innate knowledge that they are all meat, because he himself has ground the meat of his enemies to make himself mightier.
-The Lonely, subtle, something that he doesn't realize is part of himself, as he believes that he's fine with isolation.
Shouji:
Surface, very basic human smell that accompanies being very active but careful about personal hygiene. Digging:
-The Lonely, a deep-seated one due to extreme childhood isolation and ever-present awareness of being constantly Othered regardless of his deeds
-The Web, as present as Lonely, though it's a little more abstract in its cause due to it being brought on by systemic prejudice
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Also not human - half-elf, like Ylva, but carries around occasionally a mixed scent of petrichor and burning ozone if she's been working magic.
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- Human, usually smells like the clinic -- medicine and disinfectant scents. Or like baking, since they do a lot of that at home.
- They've died and come back more than once even before entering Pumpkin Hollow, can see and talk to ghosts, and share memories with the dead. The End (to the point that Gerry Keay figures they are an avatar of).
- They also have trauma around surgery, so that might be The Flesh but I'm not sure.
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As for Fears that she might pick up from him: heavy desolation and not just because of his fire based quirk. His whole life was about being the one to carry on his father's legacy and becoming the next number one hero, that is until his old man realized that his own flames were burning him. Then his dad stopped training him and went on to his youngest brother instead. He ended up training himself and almost dying in a forest fire. He was actually presumed dead and in a coma for 3 years.
So lots of wasted/destroyed potential, fire, and maybe some hints of The End there? Fun stuff!
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Scents: wholesome scent of soap and coffee, possibly hot metal and ozone if we're being less literal about it.
Fears:
- complicated relationship with the Vast in that 'the black' of deep space is her domain and she is very comfortable with the extreme vastness of it and goes full existentialist if she ever starts worrying about human insignificance. At the same time she does have relevant fears about being stranded out there with no safe harbor in reach.
- Spiral-touched. Her job is navigating through the creepy Lovecraftian geometry and seriously warped and distorted perceptions of hyperspace and she is very good at it. (Hallucinations and 'madness' are what happens if your luck runs out and you get 'late-onset space sickness' from doing this.)
- Increasing Desolation with hints of Slaughter the longer she was on the Serena Eterna and the more traumatised she got. This will lessen over time in PH.
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Claude has some mark of the Eye and the Web in the interest/obsession sense. In the sense of traumatic events, the Lonely (being alone in a crowd flavor), the Slaughter from war, and the Stranger from the whole Agarthans wearing the faces of dead people thing! (:
He's got the same tiny-sliver-of-dragon deal as Dimitri, and otherwise smells pretty herb-y from his current job/hobby of herbalism.
Muriel could possibly be mistaken as an avatar of the Lonely with his magical effect, and he's certainly marked by it. There's also some Slaughter trauma in there from his gladiator past.
He smells like earth and myrrh.
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He smells like, uh, whatever Nightmare Fuel smells like (on a metaphysical level he would reek of nightmare fuel and shadow magic, but on a mundane level it doesn't have a smell strong enough for most humans to really notice, unless it's being burned in a Shadow Thurible and then it smells different to everyone), and a bit of rock dust from the fossils. He doesn't have a human form of any kind.
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Primary Desolation, secondary Slaughter & Stranger, tertiary Lonely + Web. Probably smells like deer musk, gunpowder and smoke/fire.
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Grace is 100% baseline human, which is actually pretty impressive given her setting.
Unsure whether these are in keeping with TMA, so I would VERY much love to hash this out more:
Grace has twice now built her life around a grand ideology of a better world built by better people, and twice her worldview has come apart at the seams because the ideologue turned out to be a self-interested hypocrite. With the second time in particular, she was one of the leader’s foremost lieutenants, running a sector of the city — so one imagines that Subject Delta (the player character) was not the first person she sicced the crazed splicers on. At this point, despite her admirable ability to accept and integrate new and conflicting information, she’s starting to seriously doubt her judgment.
Although the Rapture Family (the cult) is, by law of numbers, mostly composed of splicers (people who genetically modified themselves for various benefits using the miraculous substance called ADAM), Grace herself is completely unmodified despite her bum knee, infertility, and Sofia Lamb’s doctrine of using ADAM memories to form a superbeing. Autonomy is very important to her. She would rather welcome in her killer and lay a key down for him to take it rather than let him touch her.
Grace also fears letting people down and losing those she loves. Her fiancé James vanished without a trace, likely because he was speaking out politically. Lamb entrusted her with her daughter, Eleanor, and after several years of raising Eleanor like her own, Eleanor disappeared while her back was turned, only to return as a mutated Little Sister. Grace has kept Eleanor’s childhood room meticulously maintained for more than ten years, down to the toys Eleanor left scattered on the ground, while the rest of her apartment deteriorates.
Less strongly, I think the fear of being disappeared by Ryan or being killed by random splicer violence might be in there.
I think, in rough ranking order, these make her a candidate for “has been touched by”: the Spiral, the Corruption, the Desolation, and the Slaughter.
In-game, she spends most of her air time quite eloquently elaborating on why Subject Delta is a subhuman monster and encouraging the other cultists to kill him. Probably all of the above points her to one or more of the Fears re: “cause or act in service of” but I’m not sure which.
Also on a mundane level she smells like cigarette smoke, hair pomade, and whatever people on Marrow Isle use to perfume fresh laundry (lavender?).